![]() ![]() Drop down to shelf below then along back towards white eyes in the dark. Run jump towards red clock but you’ll intentionally land on platform below. ![]() Jump into toaster, and from plank it leaves you on run jump onto top of Exit sign then across to far plank. Go up newly dropped plank, jump to binoculars then go along think plank across room and then up high plank to top of doorframe. Run jump off orange box to higher platform, then go along back to pick up a cup to throw and break blue vase. Head across to the red light, go up the plank, jump over to the radio then move along to the door before run jumping across the room to shelf on other side. The red key can be cheesed/glitched by using an item to throw into the caged switch box on the upper level in the house past the ‘No Guns’ door. Run jump and glide off the roof with an umbrella down into the hole in the top, and unlock to enter. It’s located beyond the Red Lock Door is inside the large wooden box suspended high off the ground, hanging off the side/room you reach going up the Lift Door shaft. Once you get a handle on how the game works, things are far more easier to deal with.īeat the Cupboard ‘fear’ challenge in Act 3. If you miss any achievements you can go back and replay Act 3 to redo them.Ī game that's more annoying than challenging with RNG playing a part in sections. There are a couple other misc achievements but they aren't quite as annoying. You then need to wait literally over three and half hours in game until the tree grows and you can shoot down or otherwise get a golden apple from the tree. It requires you to retrieve and plant a seed from a high platform, plant it, and water it. The " Don't Bite Snow White" achievement is the most annoying. However you'll also need to beat three 'fear' stages in order to unlock three powers you'll need to beat the final basement and subsequent final act bosses. Finally you'll need to switch off a power generator to access a keycard in cased in ice to use it on the reader. Then find, cool down, and use a crowbar to undo boards over the door. To access the basement here you'll need to remove the chair from in front of it. The wider map here has several landmark buildings you'll need to reach to pop the achievements. In Act 2, you'll then escape a new house which requires you to either unlock a key lock door in the outer fence, use a crowbar to undo boards on a side hole, or use an umbrella to use a trampoline to bounce over the fence.Īct 3 is where you start unlocking achievements. In Act 1 you'll need to get the key from the kid's bedroom upstairs to enter the basement, then get through a barricaded door in the basement. ![]() Make sure to turn on 'Friendly Neighbor' in options to make the Neighbor slower and stop traps and cameras being set up. There's plenty video guides out there if you need them. The game's 'story' achievements were glitched previously, however with the Version 1.0.0.8 patch this appears to be fixed. In terms of beating the game, play the 'Friendly Neighbor' mode on to make the game far more easier. There are five 'story' achievements related to required progress, with a couple miscellaneous ones - one of which requires you to spend over 3 and half hours in the game so a tree can grow. Several are dedicated to finding landmarks in the wider map, which has nothing to do with the game itself. You don't start earning them until Act 3 in the game. The game is odd in terms of its achievements. Not to mention the often unfair AI with the Neighbor in terms of setting traps and other mechanics. The game itself is notoriously glitchy with wild physics and questionable jump mechanics and hit boxes. You play as 'George' and see his life growing up in fear of said Neighbor, escaping from his basement and then returning to relive a 'nightmare' to overcome fears caused by childhood 'trauma'. Hello Neighbor is a horror/action game based around investigating a suspicious Neighbor's basement. Unobtainable/glitched achievements: None Achievements can unlock on any difficulty level. Does difficulty affect achievements: No. ![]() Minimum number of playthroughs needed: 1 Approximate amount of time to 1000 : 5+ Hours Estimated achievement difficulty: 3/10 ![]()
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